Dragon version by Ciaran Anscomb.
BBC Micro/Master original by Julian Avis and Copyright Bug Byte 1987.
This rewrite for the Dragon does not reference any original code, all behaviour is inferred.
Level data was, however, converted from the BBC disk version using information gleaned from David Boddie's Python scripts.
Read the Development Diary here.
This is a beta build - do not expect everything to be finished! Please let me know of any issues not listed below!
As of beta2, known issues:
- Dying while changing rooms leaves window in inconsistent state
- Should monster HP increase per level?
- Player can move into another player's square on room change or beginning of level
And some presentation work still to be done.
Collect (the right) keys to open doors.
Boost your stats: ammunition (number of simultaneous shots), shot power, armour, health.
Energy drainers (flashing purple/yellow squares) reflect your shots and drain you if you stand on them. 20 shots to destroy.
Boots of speed make you fast until you pick up most objects or step in a drainer.
Descend to the next level through the exit (red square). Only one player needs to make it through alive, but dead players will lose any improved stats.
On level 25 lies the chalice. Raise it between you...
Player 1 (Ranger, top-left window) and Player 2 (Magic-user, top-right window) use the keyboard. Player 3 (Barbarian, bottom-left window) and Player 4 (Fighter, bottom-right window) use joysticks.
Digital gamepad style controllers (with a suitable adaptor) are recommended.
Press Shift+Break to restart the game.
Tandy Colour Computer 1/2(/3?)